Graphics and Animations
The focus on this devlog is for the graphics and animations of the game.
Most of the graphics and animations that appear so far in this build was created by myself in Adobe Illustrator, with the exception of the platforms that appear in the game.
The image below was the first iteration of the player's sprite tile.
I gave this a bit of a facelift in Adobe Illustrator and now the sprite tile appears as below.
.
The player has four states (clockwise from top left): idle, jump, land and death. The Player Movement script checks for if the player is grounded using colliders to determine it's state. The death animation (sprite sheet and GIF below) will trigger once the player makes contact with lava or a fireball.
Idle State (Above)
Jump State (Above)
Landing State (Above).
In the GIF above you can also see the fireball animation. This object only has one state: idle. I did get some feedback early on that the animation looked like it was glitching as I hadn't really spent too much effort on the timing of the animation. However, I managed to fix the issue and it now looks less glitchy.
Fireball Sprite sheet (below)
The platforms were assets I've sourced online from Open Game Art, courtesy of Sithouis. The platforms don't have any animations, they havea script that makes them spin on their pivot.
The background graphic is a close up of the working Title Screen (below). This is something that I also created in Adobe Illustrator. I tried to keep with the original concept document of using bright contrasting colours, similar to that of the golden age of side scrolling platformers (Mario, Yoshi's Story etc).
Sithouis, 2013. "Rock Tileset". Open Game Art. https://opengameart.org/content/rock-tileset.
Files
Don't Touch The Lava
More posts
- User GuideMay 31, 2024
- Game UpdatesMay 30, 2024
- Game TestingMay 29, 2024
- User InterfaceMay 25, 2024
- Enemies and InteractionsMay 12, 2024
- Basic BlockingMay 04, 2024
- Player MovementApr 27, 2024
- Game Concept - Don't Touch The LavaApr 18, 2024
Leave a comment
Log in with itch.io to leave a comment.